Position - Quantic Dream
2016/17 - Detroit: Become Human
Detroit: Become Human is an upcoming AAA Adventure game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4.
My missions
DESIGN
- Oversaw the design of nine levels and their content implementation using in-house engine and tools
- Designed new game features
- Wrote various design documentation for
Sony Interactive Entertainment
NARRATIVE
- Provided creative storytelling support and story revision to the writing team
- Responsible of the scenario branching consistency with a strong focus on the third
and final act
- Reviewed narrative design and content for
David Cage, our Creative Director
- Handled and set up persistent narrative variables
MOTION CAPTURE
- Co-directed motion capture shoots to ensure the technical quality of the resulting animations
- Performance capture sessions (up to five actors simultaneously)
- Stunts
- NPC agendas
- Performed as secondary characters
References from Mr. Adam William, the Writer at Quantic Dream