Freelance - Narrative, Quest & Game Design

Since 2020 various teams from the USA, Canada, UK, France, Germany, Italy, Belgium, Mexico and China have requested my services. Feel free to reach out at pro@carolinebitterly.com!

My services:

  • Tailored design requests (including Narrative Design, Quest Design and Game Design).
  • Open advising.
  • Developing narrative systems, the story and worldbuilding.
  • Content review (Game Design, UX, Narrative Design and Content). I review your project and I provide you with a list of clear prioritized feedback to improve your game according to your deadlines.
  • Helping to structure overall design processes and workflow.
  • Improving documentation standards and best practices to have clear and effective design documentation.
  • Monitoring the good development of your project.
  • Training teams.
  • Defining a cohesive Game Direction with you in line with the market.
  • Preparation to pitch content and projects to game publishers.
  • Creative inspiration package for pre-production.
  • Teaching at schools and universities to game developers students about the work and standards expected in the games industry.
My expertise relies on Narrative Design, Quest Design and Game Design. I also have a great understanding of UX Design which guides all my recommendations, and various experiences in Motion Capture.


Projects (freelance only)



Atlas Fallen - AA Action-RPG game (PC, PlayStation 5 and Xbox series)
January 2021 - December 2021
Company: Deck 13 (Germany - Remote)
Publisher: Focus Entertainment
Narrative and Quest Design
Details coming soon!


Ayna: Shattered Truth - Action-Adventure Metroidvania game (PC and consoles)
(July 2021 - December 2022) & (March 2023 - May 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative and Quest Design
  • Narrative Quest Design* for 44 side quests across the game.
  • 42 characters creation with backstory and linked to the quests.
  • Tribe creation for 2 out of the 4 envisioned tribes.
  • Realization of template documents for: the Tribes, Characters and Quest regions.
  • Story direction brainstorm and definition with the Senior Narrative Designer.
  • Creation of Narrative Systems linked with gameplay and player's behaviour.
  • Worldbuilding and lore.
  • External researches for lore creation (in New York, Italy, Martinique and Dubai).
  • Dialogue writing - subject to the Senior Narrative Designer's approval.
  • Realization of a production document to track and prioritize characters for the game development.
*This includes quest content, theme, narrative, quest pitch, quest structure with main narrative and gameplay beats, quest main location(s), completion consequences and side quests chains for the 4 envisioned regions. Quests implementation and gameplay beats development are made by Game Design team.

Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady


NVG-I - Third person action-adventure (PC and console)
(January 2023 - February 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative / Core team
  • Narrative Design linked to the gameplay experience.
  • External researches/interviews for the definition of the game core experience, story and narrative design.
  • Conception of the overall story together with the Senior Narrative Designer.
  • Worldbuilding and lore creation together with the Senior Narrative Designer.
  • Creation and pitch of 12 tribes for the concept of the game.
  • Proposals for the main characters.
  • Realization of a creative dossier together with the core team to submit the game project to EU Fundings.
Results: The project was selected to receive the EU fundings allowing a grant to be developed further into a prototype

Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady



Freelance projects (details coming soon)

Game studio creation (2023)
Company: Unannounced name (USA x México - On site)
  • Business strategy.
  • Game Direction for the first game to be developed by the studio.
Unannounced semi-open world 3D adventure game (PC and Mobile) May 2023
Company: (Paris, France - Remote)
  • Player progression design, content structure and quest repartition plan for upcoming updates.
  • Game review focused on First Contact, UX/Accessibility, Narrative and Quest design with actionable
    improvement plan.
  • Quest Design.
Unannounced Art game 1 (PC and consoles) July 2023 and August 2023
Company: (Europe - Remote)
Game Design and Narrative Design
  • Creative brainstorm.
  • 10 game concept pitches.
Unannounced Art game 2 (PC and consoles) October 2023 and January 2024
Company: (Europe - Remote)
Narrative Design and Game Design
  • Creative brainstorm around interactions.
  • Narrative structure proposals.
Unannounced Art game 3 (PC and consoles) January 2024
Company: (Europe - Remote)
Game Design and Narrative Design
  • Creative brainstorm around interactions.
Unannounced game (Mobile) May 2022 - August 2022
Company: (USA - Remote)
Narrative, Quest and Game Design during the Pre-production phase
  • Overall Narrative Direction for the game.
  • Content creation strategy for the narrative and live missions/quests.
  • Character writing.
  • Quests design and content creation.
  • Brainstorm on various puzzles with the Lead Game Designer.
Unannounced Stealth game (Mobile) Avril 2021 - September 2021
Company: (México - On site)
  • Helped the team to set up workflow processes.
  • Game Design training to the team.
  • Consulting with the Lead Game Designer and CEO.
  • Set up consultancy with external consultants within areas to improve.
  • Weekly content and game review.
  • Monitoring of the project development.
Unannounced mental health app focused on meditation (Mobile) Avril 2021 - September 2021
Company: (México - On site)
  • Weekly content and game review.
Unannounced mental health app focused on emotions (Mobile) Avril 2021 - September 2021
Company: (México - On site)
  • Weekly content and game review.
Unannounced Strategy game (Mobile) (2021)
Company: (China - Remote)
  • Game review for a mobile game. The review focused on the tutorial, First Contact,
    UX and Accessibility, Narrative, Tech and Game Design.
Unannounced game (PC and consoles) (2020)
Company: (UK and France - Remote)
  • Game concept creation for a call of bids.
  • Game review.


You have a project? Contact me and let's make games!


E-mail: pro@carolinebitterly.com