Game Designer - Quantic Dream
2016/17 - Detroit: Become Human
Detroit: Become Human is an upcoming AAA Adventure game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4.
My missions
DESIGN
- Oversaw the design of nine levels and their content implementation using in-house engine and tools.
- Designed new game features.
- Wrote various design documentation for
Sony Interactive Entertainment.
NARRATIVE
- Provided creative storytelling support and story revision to the writing team.
- Responsible of the scenario branching consistency with a strong focus on the third
(final) act:
- Reviewed the narrative design and content for
David Cage, our Creative Director.
- Handled and set up persistent narrative variables.
MOTION CAPTURE
- Co-directed motion capture shoots to ensure the technical quality of the resulting animations.
- Performance capture sessions (up to five actors simultaneously).
- Stunts.
- NPC agendas.
- Performed as secondary characters.
References from Mr. Adam William, the Writer at Quantic Dream
My content
Game design and full performance/motion capture technical supervision for 9 Chapters:
-
The Interrogation
-
From the Dead
-
Jericho
-
Zlatko
-
The Bridge
-
Midnight Train
-
Meet Kamski
- Final Chapter
Battle for Detroit - Markus Pacifist branch.
- Final Chapter
Battle for Detroit - Finals of Markus and Connor's arcs.
Additional motion and full performance capture technical supervision:
-
The Eden Club
-
Night of the Soul
-
Battle for Detroit - Canada border.
Additional writing:
-
Battle for Detroit.
- Final acts of Connor's arc: Every variation with
Connor's double.
- Final acts of Connor's arc: Good ending.
Motion capture acting:
-
E3 2018 Chapter Capitol Park - Various androids in the store and taking the police hostage.
-
Time to Decide - Various androids.
Voices:
-
Battle for Detroit - Androids demonstration.