I support
teams of all sizes and
experience in the making of their projects.
Since 2020 various teams from the USA, Canada, UK, France, Germany, Italy, Belgium, Mexico and China have requested my services.
My
expertise relies on
Narrative Design, Quest Design, Game Design and
Line Design.
I also have a great understanding of
UX Design which guides all my recommendations,
and various experiences in
Motion Capture and working with Technical Designers.
Let's discuss your needs and how I can help! Feel free to reach out at
pro@carolinebitterly.com.
My services include:
OPEN ADVISING ON GAME DEVELOPMENT
NARRATIVE, QUEST AND GAME DESIGN
- Tailored design requests.
- Developing narrative systems, the story, characters and worldbuilding.
- Creating quests for your game.
TEAM SUPPORT
- Helping to structure overall design processes and workflow.
- Improving documentation standards and best practices to have efficient design documentation.
- Technical writing.
- Monitoring the good development of your project.
- Training teams.
LINE DESIGN
- Content review (Game Design, Narrative Design, Quests and Content).
I review your project and I provide you with a list of clear prioritized feedback to improve your game according to your deadlines.
GAME & CREATIVE DIRECTION
- Defining a cohesive Game Direction with you in line with the market and targeted audience.
- Brainstorming sessions.
- Game Concept document.
- Pitch deck for presentations to game publishers.
- Creative inspiration package for pre-production.
SCHOOLS
- Teaching at schools and universities to game developers students about the work and standards expected in the games industry.
Announced projects (freelance only)
Ayna: Shattered Truth - Action-Adventure Metroidvania game (PC and consoles)
(July 2021 - December 2022) & (March 2023 - May 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative and Quest Design
- Narrative Quest Design* for 44 side quests across the game.
- 42 characters creation with backstory and linked to the quests.
- Tribe creation for 2 out of the 4 envisioned tribes.
- Realization of template documents for: the Tribes, Characters and Quest regions.
- Story direction brainstorm and definition with the Senior Narrative Designer.
- Creation of Narrative Systems linked with gameplay and player's behaviour.
- Worldbuilding and lore.
- External researches for lore creation (in New York, Italy, Martinique and Dubai).
- Dialogue writing - subject to the Senior Narrative Designer's approval.
- Realization of a production document to track and prioritize characters for the game development.
*This includes quest content, theme, narrative, quest pitch, quest structure with main narrative and gameplay beats, quest main location(s), completion consequences and side quests chains for the 4 envisioned regions. Quests implementation and gameplay beats development are made by Game Design team.
Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady
NVG-I - Third person action-adventure (PC and console)
(January 2023 - February 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative / Core team
- Narrative Design linked to the gameplay experience.
- External researches/interviews for the definition of the game core experience, story and narrative design.
- Conception of the overall story together with the Senior Narrative Designer.
- Worldbuilding and lore creation together with the Senior Narrative Designer.
- Creation and pitch of 12 tribes for the concept of the game.
- Proposals for the main characters.
- Realization of a creative dossier together with the core team to submit the game project to EU Fundings.
Results: The project was
selected to receive the EU fundings allowing a grant to be developed further into a prototype.
Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady
Venue -
Lifestyle decoration (Mobile)
May 2022 - August 2022
Company: Superbloom Games (USA - Remote)
Narrative, Quest and Game Design during the Pre-production phase
- Proposal for the overall Narrative Direction for the game.
- Content creation strategy for the narrative and live missions/quests.
- Character writing for clients.
- Quests design and content creation.
- Brainstorm on various puzzles with the Lead Game Designer.
I reported to Emily Yim, CEO & Co-Founder at Superbloom Games.
Atlas Fallen - AA Action-RPG game (PC, PlayStation 5 and Xbox series)
January 2021 - December 2021
Company: Deck 13 (Germany - Remote)
Publisher: Focus Entertainment
Narrative and Quest Design
- Quest Design processes, documentation and worklow for the team.
- Quest content reviews with the Quest Designers. .
- Narrative support (worldbuilding, character, main path, nuclear narrative chunks).
- Cinematic review with the Creative Director for the announcement trailer and the introduction sequence.
Unannounced freelance projects (details coming soon)
Unnanounced game 1 August & September 2024
Company: Unnanounced
- Game pitch proposals for an established Japanese video game IP.
- Game concept of the approved pitch.
- Realization of its pitch deck.
Unnanounced game 2 August & September 2024
Company: Unnanounced
- Game pitch proposals for an established Japanese manga and anime IP.
- Game concept of the approved pitch.
- Realization of its pitch deck.
Game studio start up (PC games) July 2024
Collaboration with the city of Zapopan to support game development start ups.
Company: Unannounced name (Zapopan, México - Remote)
- Consulting on the tools and processes during pre-production.
Game studio creation (PC and consoles) March - May 2023
Company: Unannounced name (USA x México - On site in México)
- Business strategy.
- Game Direction for the first game to be developed by the studio.
Unannounced semi-open world 3D adventure game (PC and Mobile) May 2023
Company: (Paris, France - Remote)
- Player progression design, content structure and quest repartition plan for upcoming updates.
- Game review focused on First Contact, UX/Accessibility, Narrative and Quest design with actionable
improvement plan.
- Quest Design.
Unannounced Art game 1 (PC and consoles) July 2023 and August 2023
Company: (Europe - Remote)
Game Design and Narrative Design
- Creative brainstorm.
- 10 game concept pitches.
Unannounced Art game 2 (PC and consoles) October 2023 and January 2024
Company: (Europe - Remote)
Narrative Design and Game Design
- Creative brainstorm around interactions.
- Narrative structure proposals.
Unannounced Art game 3 (PC and consoles) January 2024
Company: (Europe - Remote)
Game Design and Narrative Design
- Creative brainstorm around interactions.
Unannounced Stealth game (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Helped the team to set up workflow processes.
- Game Design training to the team.
- Consulting with the Lead Game Designer and CEO.
- Set up consultancy with external consultants within areas to improve.
- Weekly content and game review.
- Monitoring of the project development.
Unannounced mental health app focused on meditation (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Weekly content and game review.
Unannounced mental health app focused on emotions (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Weekly content and game review.
Unannounced Strategy game (Mobile) (2021)
Company: (China - Remote)
- Game review for a mobile game. The review focused on the tutorial, First Contact,
UX and Accessibility, Narrative, Tech and Game Design.
Unannounced game (PC and consoles) (2020)
Company: (UK and France - Remote)
- Game concept creation for a call of bids.
- Game review.
You have a project? Contact me and let's make games!