Since 2020 various teams from the USA, Canada, UK, France, Germany, Italy, Belgium, Mexico and China have requested my services. Feel free to reach out at
pro@carolinebitterly.com!
My services:
- Tailored design requests (including Narrative Design, Quest Design and Game Design).
- Open advising.
- Developing narrative systems, the story and worldbuilding.
- Content review (Game Design, UX, Narrative Design and Content).
I review your project and I provide you with a list of clear prioritized feedback to improve your game according to your deadlines.
- Helping to structure overall design processes and workflow.
- Improving documentation standards and best practices to have clear and effective design documentation.
- Monitoring the good development of your project.
- Training teams.
- Defining a cohesive Game Direction with you in line with the market.
- Preparation to pitch content and projects to game publishers.
- Creative inspiration package for pre-production.
- Teaching at schools and universities to game developers students about the work and standards expected in the games industry.
My
expertise relies on
Narrative Design, Quest Design and
Game Design. I also have a great understanding of
UX Design which guides all my recommendations, and various experiences in
Motion Capture.
Projects (freelance only)
Atlas Fallen - AA Action-RPG game (PC, PlayStation 5 and Xbox series)
January 2021 - December 2021
Company: Deck 13 (Germany - Remote)
Publisher: Focus Entertainment
Narrative and Quest Design
Details coming soon!
Ayna: Shattered Truth - Action-Adventure Metroidvania game (PC and consoles)
(July 2021 - December 2022) & (March 2023 - May 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative and Quest Design
- Narrative Quest Design* for 44 side quests across the game.
- 42 characters creation with backstory and linked to the quests.
- Tribe creation for 2 out of the 4 envisioned tribes.
- Realization of template documents for: the Tribes, Characters and Quest regions.
- Story direction brainstorm and definition with the Senior Narrative Designer.
- Creation of Narrative Systems linked with gameplay and player's behaviour.
- Worldbuilding and lore.
- External researches for lore creation (in New York, Italy, Martinique and Dubai).
- Dialogue writing - subject to the Senior Narrative Designer's approval.
- Realization of a production document to track and prioritize characters for the game development.
*This includes quest content, theme, narrative, quest pitch, quest structure with main narrative and gameplay beats, quest main location(s), completion consequences and side quests chains for the 4 envisioned regions. Quests implementation and gameplay beats development are made by Game Design team.
Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady
NVG-I - Third person action-adventure (PC and console)
(January 2023 - February 2023)
Company: designmatic GmbH (Germany - Remote)
Narrative / Core team
- Narrative Design linked to the gameplay experience.
- External researches/interviews for the definition of the game core experience, story and narrative design.
- Conception of the overall story together with the Senior Narrative Designer.
- Worldbuilding and lore creation together with the Senior Narrative Designer.
- Creation and pitch of 12 tribes for the concept of the game.
- Proposals for the main characters.
- Realization of a creative dossier together with the core team to submit the game project to EU Fundings.
Results: The project was selected to receive the EU fundings allowing a grant to be developed further into a prototype
Director: Valentin Erlenbusch
Senior Narrative Designer: Franciska Csongrady
Freelance projects (details coming soon)
Game studio creation (2023)
Company: Unannounced name (USA x México - On site)
- Business strategy.
- Game Direction for the first game to be developed by the studio.
Unannounced semi-open world 3D adventure game (PC and Mobile) May 2023
Company: (Paris, France - Remote)
- Player progression design, content structure and quest repartition plan for upcoming updates.
- Game review focused on First Contact, UX/Accessibility, Narrative and Quest design with actionable
improvement plan.
- Quest Design.
Unannounced Art game 1 (PC and consoles) July 2023 and August 2023
Company: (Europe - Remote)
Game Design and Narrative Design
- Creative brainstorm.
- 10 game concept pitches.
Unannounced Art game 2 (PC and consoles) October 2023 and January 2024
Company: (Europe - Remote)
Narrative Design and Game Design
- Creative brainstorm around interactions.
- Narrative structure proposals.
Unannounced Art game 3 (PC and consoles) January 2024
Company: (Europe - Remote)
Game Design and Narrative Design
- Creative brainstorm around interactions.
Unannounced game (Mobile) May 2022 - August 2022
Company: (USA - Remote)
Narrative, Quest and Game Design during the Pre-production phase
- Overall Narrative Direction for the game.
- Content creation strategy for the narrative and live missions/quests.
- Character writing.
- Quests design and content creation.
- Brainstorm on various puzzles with the Lead Game Designer.
Unannounced Stealth game (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Helped the team to set up workflow processes.
- Game Design training to the team.
- Consulting with the Lead Game Designer and CEO.
- Set up consultancy with external consultants within areas to improve.
- Weekly content and game review.
- Monitoring of the project development.
Unannounced mental health app focused on meditation (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Weekly content and game review.
Unannounced mental health app focused on emotions (Mobile) Avril 2021 - September 2021
Company: (México - On site)
- Weekly content and game review.
Unannounced Strategy game (Mobile) (2021)
Company: (China - Remote)
- Game review for a mobile game. The review focused on the tutorial, First Contact,
UX and Accessibility, Narrative, Tech and Game Design.
Unannounced game (PC and consoles) (2020)
Company: (UK and France - Remote)
- Game concept creation for a call of bids.
- Game review.
You have a project? Contact me and let's make games!