Fall in is a platformer-puzzle game developed for tablets and smartphones.
In Fall in the player has to understand the behavior of a mirror avatar. He has to lead it to a specific place and use it as a platform to allow his own character to reach the end of the level.
Each level is based on worldwide cultural proverbs and has its own way to be think. So that every situation tackled by the player is unique.
If you wish to know more about the project:
here is the link for the PDF (will be soon updated).
Léo Gimenez-Frontin - Level Design
Inès Robin - Game Art
Mickaël Verbeke - Game Art